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Homefront: The Revolution || DLC Props

I was asked to assist the character team, Gary Riley, Patrick Anderson and lead by Richard Smith, in creating some assets for the 9-0 Bandit faction for the Voice of Freedom DLC. I also created various other props and assets for all 3 DLCs.

During my lunch hours I made a little friend. hitchBOT was a hitchhiking robot found destroyed in Philadelphia after travelling the world, we found the story whilst making the main game and I wanted to preserve the memory of this cheery lil dude.

Character work by Richard Smith, Patrick Anderson, Gary Riley and various outsourcers.

Character work by Richard Smith, Patrick Anderson, Gary Riley and various outsourcers.

High poly for the ticket barriers was started by Adam Sanders and I took that to final.

High poly for the ticket barriers was started by Adam Sanders and I took that to final.

I was tasked with concepting and making a pressurised KPA hatch for use in Aftermath.

I was tasked with concepting and making a pressurised KPA hatch for use in Aftermath.

Pressurised door in situ for Aftermath, Max Mead was responsible for the environment work in this area.

Pressurised door in situ for Aftermath, Max Mead was responsible for the environment work in this area.